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Professional Projects

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Unannounced Project

Unreal

  • Designed and implemented First-Time User Experience to guide new players through core gameplay mechanics.

  • Implemented multiple screens and gameplay specific UI widgets.

  • VFX/SFX: Implemented VFX/SFX for gameplay actions, enemy flinching reactions and camera shake effects.

  • Bug fixing: Optimized performance by fixing critical gameplay, audio and UI bugs. Also fixed some game crash related bugs.

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Unity

  • UI bugs

  • Networking bugs

  • Input bugs

  • Platform specific bugs

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Flutter

  • Worked on Video Calling

  • Worked on Chat System

  • Firebase Integration and added functionality to upload data to firebase storage.

  • Integrated flame engine to add minigames.

  • UI Polishing, Bug Fixing and optimization.

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Unreal

  • Common UI: Worked on UI features

  • Enhanced Input: Worked on fixing some input related bugs

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Sumo India Internal Project

Unreal

  • Custom water system

  • AI and State Machine

  • Audio System

  • UI using Common UI

  • Physics based movement

  • Project Setup for Android Platform

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Unreleased 2d Game

Unity

  • Added 2 game modes: Turn based and Energy based(Like Clash Royale).

  • Added functionality to create dynamic objects using JSon data instead of using prefabs and also created tool to create JSon files for dynamic objects

  • Added Inventory system, Customized card deck, etc.

  • Created terrain system(Attack effects will be calculated and applied on the basis of terrain block player and enemy is standing on.)

  • Added Hex Grid.

  • Code optimization, etc.

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Unity

  • Implemented Turn System

  • Enhanced user experience with input functionality, UITK and UGUI.

  • Utility AI: Implemented Utility AI for dynamic decision-making.

  • Complex Systems: Developed Health, Damage, Condition system and Status Effect systems to add more gameplay complexity.

  • Hex Grid Algorithms and Terrain Related functionality.

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Unity

  • Controller Support

  • Twitch Connectivity

  • In App Purchasing

  • Added 4 Minigames(Jumping Horse, Match3, Snake, Basketball)

  • Bug Fixing, etc.

Personal Projects

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UE5, C++, Blueprint

In this project, I have worked on Player Character, Enemy AI using AI Perception, Behaviour Tree, Objective system, Audio, Etc.

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UE4 & C++

In this Project, I have worked on Player Character, Weapons, Basic Enemy AI using PawnSensingComponent, AnimationGraph, Pickups, Inventory, Etc.

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C / C++ & SFML

In this Project, I have worked on Dynamic level, Player Character Movement and Obstacles Generation. Every time we execute the project it will generate obstacles on different positions. 

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UE5 & C++

In this project, I have implemented Combat system, AI characters for Enemy AI and Companion AI using State Tree. I have also integrated Gameplay Ability System.

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C++ & SFML

In this Project, I have worked on Dynamic Endless level generation, 3 types of Enemy Ships, Shooting Mechanics, Collision, Enemy Spawning, Scoring System, Etc.

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Unity & C#

In this Project, I have worked on Player Character, Enemy Character, Pickups, Scoring System, Etc.

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UE4 & C++

In this project, I have worked on Player Character, Enemy AI using AI Perception, Behaviour Tree and Behaviour Tree Tasks, AnimationGraph, Pickups, Weapons, Projectiles, Etc.

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C++ & SFML

In this project, I have worked on Bird Flapping Mechanics, Collision, Dynamic Endless level generation, Pipe spawning, Scoring System, Etc.

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