Professional Projects

Unreal
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Designed and implemented First-Time User Experience to guide new players through core gameplay mechanics.
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Implemented multiple screens and gameplay specific UI widgets.
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VFX/SFX: Implemented VFX/SFX for gameplay actions, enemy flinching reactions and camera shake effects.
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Bug fixing: Optimized performance by fixing critical gameplay, audio and UI bugs. Also fixed some game crash related bugs.

Unreal
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Custom water system
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AI and State Machine
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Audio System
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UI using Common UI
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Physics based movement
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Project Setup for Android Platform

Unity
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Added 2 game modes: Turn based and Energy based(Like Clash Royale).
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Added functionality to create dynamic objects using JSon data instead of using prefabs and also created tool to create JSon files for dynamic objects
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Added Inventory system, Customized card deck, etc.
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Created terrain system(Attack effects will be calculated and applied on the basis of terrain block player and enemy is standing on.)
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Added Hex Grid.
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Code optimization, etc.

Unity
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Implemented Turn System
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Enhanced user experience with input functionality, UITK and UGUI.
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Utility AI: Implemented Utility AI for dynamic decision-making.
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Complex Systems: Developed Health, Damage, Condition system and Status Effect systems to add more gameplay complexity.
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Hex Grid Algorithms and Terrain Related functionality.
Personal Projects