TPS Prototype
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Made With Unreal Engine
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Programmed in C++
Gameplay Video
Gameplay
It is a Third Person Shooter Prototype. All the actors in game are programmed in C++. Following Mechanics are programmed in this Prototype:
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PlayerCharacter:
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Walk
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Sprint
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Crouch
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Jump
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Equip
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UnEquip
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Aim
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Die
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Pickup:
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Use
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Weapon:
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Fire
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Reload
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Medkit:
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Heal
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Inventory System:
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Add Item
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Remove Item
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Enemy:
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Detect Player (PawnSensing)
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Fire
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I have created all the classes like Player, Enemy, Weapon, Pickup, Medkit, Inventory System, etc. I have implemented all the gameplay features which is specified above in C++.
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I have created Animation blueprint for player and enemy. I have created Blendshapes for Idle, Walk, Run. In Animgraph, I have implemented all the animation related stuff.
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I have created Aim offset and apply it in RifleLocomotion Animgraph with Blendshape.
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I have created widget to display health, ammo, crosshair, etc.
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Most of the assets are downloaded from Epic games Marketplace.

Anim Graph

Main Locomotion Anim Graph