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TPS Prototype

  • Made With Unreal Engine

  • Programmed in C++

Gameplay Video

Gameplay

It is a Third Person Shooter Prototype. All the actors in game are programmed in C++.  Following Mechanics are programmed in this Prototype:

  1. PlayerCharacter:

    • Walk

    • Sprint

    • Crouch

    • Jump

    • Equip

    • UnEquip

    • Aim

    • Die

  2. Pickup:

    • Use

  3. Weapon:​

    • Fire

    • Reload

  4. Medkit:

    • Heal

  5. Inventory System:

    • Add Item

    • Remove Item

  6. Enemy:

    • Detect Player (PawnSensing)

    • Fire

  • I have created all the classes like Player, Enemy, Weapon, Pickup, Medkit, Inventory System, etc.​ I have implemented all the gameplay features which is specified above in C++.

  • I have created Animation blueprint for player and enemy. I have created Blendshapes for Idle, Walk, Run. In Animgraph, I have implemented all the animation related stuff.

  • I have created Aim offset and apply it in RifleLocomotion Animgraph with Blendshape.

  • I have created widget to display health, ammo, crosshair, etc.

  • Most of the assets are downloaded from Epic games Marketplace.

AnimGraph1.PNG

Anim Graph

AnimGraph2.PNG

Main Locomotion  Anim Graph

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