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Blind V1.0 & V2.0

  • V1.0 is made in C Language.

  • Console based game.

  • 3 Game types.

  • Dynamic Levels.

  • V2.0 is graphics based Version.

  • V2.0 is made in C++ using SFML.

  • V2.0 also have dynamic level.

blind1.PNG

Blind V1.0

BlindV02.PNG

Blind V2.0

BlindV02Rules.PNG

Blind V1.0 Gameplay

Blind V2.0 Gameplay

Gameplay

In this game '0' represents player and '#' represents destination where player should reach. Player can move using Movement keys through the board. As player is blind, he cant see anything. But if there are obstacles in the ways he can detect those obstacles but he don't know in which direction obstacles are so he is suppose to select proper way to reach the destination otherwise he will lose. There are 3 game types:

  1. Reach the destination:  In this game type player should reach destination to win the game.

  2. Complete Milestone: In this game type, player should collect five coins before moving towards the destination to win the game.

  3. Travel: In this game type, player should go to thee target point, if he reaches to the target point then target point spawns to another location. So player should move to the next target point.

BlindV02Rules.PNG

Blind V2.0 Instructions during gameplay

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